Prior to Update 19.2.0, this test could not be repeated in the same mission- if you failed to get to the end, the room would lock for the remainder of the mission.As of 26 March 2017, this room is more likely to spawn in the Crossfire exterminate mission Plato, which the mission may spawn a map that contains two or more tests.A viable strategy is to bring a Limbo built with speed and slide mods and just run/slide through the challenge. Since Limbo's passive Rift Plane ignores both the Cold procs from the Ice Corridor, and the knockdowns from the shockwaves in the Thumper Corridor.This prevents you from getting locked inside and having to abort the mission. In order to bypass the bug on the Thumper puzzle, you can place a specter on the pressure plate at the start.There is a door half way through the Thumper portion of the test that closes incredible quickly, but will reopen, you've not failed the test, it is there to trick you, (if you weren't fast enough to make it through before hand) continue through when it reopens.The trick to completing the Thumper puzzle is to destroy the Thumpers as you run through.When you're in the main hallway, try to avoid triggering Syndicate radial effects or using Warframe abilities that can damage things without needing line-of-sight, as they can hit the plates too early and fail the test.Shooting both plates will extend the pillar to its full height and open the grate at the top, completing the test and giving you access to the treasure room. You can also shoot the thumper's moving section to disable them.Īt the end of each hallway is a plate above a door that you must shoot but the shot itself will only register if you exit the small passage at the end of the hallway, before all doorways close the first time. Otherwise, alternating between Bullet Jumps and sprinting with good timing will get you through as well. Rhino, Valkyr, Atlas) can make this hallway trivial to complete. Using a Warframe that can ignore their slams (e.g. The other hallway contains multiple Thumper Death Orbs, along with the same fast-closing/opening doors. Aiming your Bullet Jump high enough will let you ignore most of the pillars and frigid floor. The optimal strategy for getting through is Bullet Jumping, and being mindful of the rising pillars that will try and block your path. At certain intervals in the hallway, fast-closing and opening doors will attempt to shut you out from reaching the end of the hallway within the time limit. One hallway contains ice floor hazards (some of the ice hazards may appear glitched, but their effects are still present) and rising pillars.
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