Gain additional 0.1% xp per point for every additional round of combat. +0.1% per point chance to reduce targets armor by 100%. +0.1% per point to your attack for each complete set equipped. ![]() +0.1% per point chance to remove a random buff from PvP target upon a successful attack. +0.05% per point chance to reduce opponents armor by 75%. +0.03% per point chance to instantly kill vs. +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat. +0.2% per point reduction of damage, attack, defence and armor to super elite creatures. +0.1% per point chance per point that your opponent will forfeit their next combat turn. Each successful hit thereafter will inflict between 5% and 10% extra damage. +0.1% per point chance per point that your opponent will be set on fire. +0.2% reduction of opponents defence per point. +0.1% base Attack and +0.1% base Damage per point. +0.1% per point stat bonus increase to your equipped weapon. +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. +0.1% chance per point to half opponents chance to hit. You will not get refund from HCS if you get scammed during a buff trade. It usually works fine, but normal caution is advised. It happens that players buying buffs don't pay and vice versa. Warning: Since there is no built in mechanism to trade buffs in the game, it is up to the players doing the trade to trust each other. The usual payment method is a one time payment of gold or FSPs, but other forms exists, such as lifetime service (pay once - get buffs for the rest of your life) or trading buffs for other buffs. A low level player can get access to otherwise inaccessible buffs by paying a higher level player to cast buffs on him or her. Since the minimum level for a skill only limits the learning of a skill and not the usage of the skill it is common that buffs are traded between players. These skills cannot be learned, only acquired by drinking a potion containing that skill. ![]() There are also a few skills that only exists through potions. Skills are grouped into three categories: Offense, Defense and Special and the tables below lists all available skills. Example of such skills is Berserk which requires the player to first learn both Rage and Fury. In practice, the player needs at least 10 skill points allocated to dependent skills. Certain skills also have a dependency tree which means that in order to learn a skill, a player not only has to be of the appropriate level, but he or she must also know the skills leading up to this skill. Skills cost stamina for the player who is casting it but not for the receiver (unless those are the same person, obviously).Įach skill has an associated level which denotes the minimum level a player must be before being able to learn that skill. ![]() A skill can be cast on the caster himself or on any other player in the game. Skills, or "buffs" as they are often called, are spells cast on a player to temporarily improve some characteristic of that player.
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